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	<title>Hidden Elephant &#187; Hidden Elephant</title>
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	<link>http://www.hiddenelephant.com/blog</link>
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		<title>Visualizing Music with FMOD and OpenGL</title>
		<link>http://www.hiddenelephant.com/blog/2010/11/09/visualizing-music-with-fmod-and-opengl/</link>
		<comments>http://www.hiddenelephant.com/blog/2010/11/09/visualizing-music-with-fmod-and-opengl/#comments</comments>
		<pubDate>Wed, 10 Nov 2010 04:37:03 +0000</pubDate>
		<dc:creator>Serban</dc:creator>
				<category><![CDATA[Hidden Elephant]]></category>

		<guid isPermaLink="false">http://hiddenelephant.com/blog/?p=314</guid>
		<description><![CDATA[Hey Folks! As promised, here are my slides and demo code for my recent 360iDev (Austin 2010) talk.  It&#8217;s a walkthrough of how to setup and use the FMOD (fmod.org) audio engine on iOS.  It also shows how to do &#8230; <a href="http://www.hiddenelephant.com/blog/2010/11/09/visualizing-music-with-fmod-and-opengl/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Hey Folks!</p>
<p>As promised, here are my slides and demo code for my recent <a href="http://www.360idev.com/" target="_blank">360iDev</a> (Austin 2010) talk.  It&#8217;s a walkthrough of how to setup and use the FMOD (<a href="http://fmod.org" target="_blank">fmod.org</a>) audio engine on iOS.  It also shows how to do some simple beat detection to drive visualizations.  Enjoy!</p>
<p><a href="http://www.hiddenelephantblog.dreamhosters.com/blog/wp-content/uploads/2010/11/DemoCode_VisualizingMusicFMOD_OpenGL_360iDev_2010.zip">Visualizing Music with FMOD Demo Code</a></p>
<p><a href="http://dl.dropbox.com/u/3116617/VisualizingMusicFMOD_OpenGL_360iDev_2010.pdf">Visualizing Music with FMOD 360iDev Slides</a></p>
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		<title>360iDev: Introduction to 2d Game Programming Using cocos2d</title>
		<link>http://www.hiddenelephant.com/blog/2009/10/01/360idev-introduction-to-2d-game-programming-using-cocos2d/</link>
		<comments>http://www.hiddenelephant.com/blog/2009/10/01/360idev-introduction-to-2d-game-programming-using-cocos2d/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 22:19:19 +0000</pubDate>
		<dc:creator>Serban</dc:creator>
				<category><![CDATA[Hidden Elephant]]></category>

		<guid isPermaLink="false">http://hiddenelephant.com/blog/?p=301</guid>
		<description><![CDATA[I was extremely pleased with the number of people that showed up to my 360iDev talk on cocos2d.  You can download the slides below.  I&#8217;m not a big fan of packing slides full of text and I&#8217;m not sure how &#8230; <a href="http://www.hiddenelephant.com/blog/2009/10/01/360idev-introduction-to-2d-game-programming-using-cocos2d/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I was extremely pleased with the number of people that showed up to my <a href="http://www.360idev.com/" target="_blank">360iDev</a> talk on <a href="http://www.cocos2d-iphone.org/" target="_blank">cocos2d</a>.  You can download the slides below.  I&#8217;m not a big fan of packing slides full of text and I&#8217;m not sure how useful they&#8217;ll be without the commentary, but I&#8217;ll let you judge for yourself.  If there&#8217;s enough interest, I&#8217;m more than happy to record a screencast version of the talk.  Just say the word and I&#8217;ll add it to my todo list.</p>
<p>Download pdf: <a href="http://www.hiddenelephantblog.dreamhosters.com/blog/wp-content/uploads/2009/10/introtococos2d.pdf">Introduction to 2d Game Programming Using cocos2d</a></p>
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		<slash:comments>19</slash:comments>
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		<title>Judge Scrabby Finally Approved and Released</title>
		<link>http://www.hiddenelephant.com/blog/2009/05/30/judge-scrabby-finally-approved-and-released/</link>
		<comments>http://www.hiddenelephant.com/blog/2009/05/30/judge-scrabby-finally-approved-and-released/#comments</comments>
		<pubDate>Sat, 30 May 2009 16:03:24 +0000</pubDate>
		<dc:creator>Serban</dc:creator>
				<category><![CDATA[Hidden Elephant]]></category>

		<guid isPermaLink="false">http://hiddenelephant.com/blog/?p=217</guid>
		<description><![CDATA[Scrabble fiends rejoice!  It took about three weeks longer than it really should have (details here), but Judge Scrabby, my Scrabble word challenger, is finally in the App Store. For those of you wondering how I managed to get such &#8230; <a href="http://www.hiddenelephant.com/blog/2009/05/30/judge-scrabby-finally-approved-and-released/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Scrabble fiends rejoice!  It took about three weeks longer than it really should have (<a href="http://hiddenelephant.com/blog/2009/05/15/ridiculous-app-store-rejection/" target="_blank">details here</a>), but <a href="http://hiddenelephant.com/blog/judge-scrabby/" target="_self">Judge Scrabby</a>, my Scrabble word challenger, is finally in the <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=315466384&amp;mt=8" target="_self">App Store</a>.</p>
<p>For those of you wondering how I managed to get such an &#8220;objectionable&#8221; application through the review process, it turned out to be quite simple.  Drum roll please &#8230; My super awesome technique boils down to doing absolutely nothing to Judge Scrabby.  That&#8217;s right, nada, zilch, zero.  I simply resubmitted the binary that had been previously rejected.  I must have had this <a href="http://daringfireball.net/2009/05/diary_of_an_app_store_reviewer" target="_blank">app store reviewer</a> the first time through ;-).</p>
<p>Now go play some Scrabble.  You know you want to.</p>
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